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MOre models to the scene
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@@ -20,12 +20,11 @@
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<!-- Defining the URL inline. Not recommended but more comfortable for web developers. -->
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<!-- Defining the URL inline. Not recommended but more comfortable for web developers. -->
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<!-- <a-gltf-model src="models/scene.gltf"></a-gltf-model> -->
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<!-- <a-gltf-model src="models/scene.gltf"></a-gltf-model> -->
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<a-marker markerhandler id="animated-marker" emitevents="true" cursor="rayOrigin: mouse"
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<a-marker markerhandler id="animated-marker" emitevents="true" cursor="rayOrigin: mouse"
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raycaster="objects: .clickable" type="barcode" value="0">
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raycaster="objects: .clickable" type="barcode" value="0">
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<!-- <a-entity gltf-model="#earthquake" scale="0.01 0.01 0.01" animation-mixer></a-entity> -->
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<a-entity id="skeneObject" gltf-model="#skene" scale="0.1 0.1 0.1" animation-mixer position="-1 0 0">
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<a-entity id="skeneObject" gltf-model="#skene" scale="0.1 0.1 0.1" animation-mixer position="-1 0 0">
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</a-entity>
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</a-entity>
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<!-- <a-entity gltf-model="#bike" scale="0.5 0.5 0.5" animation-mixer></a-entity>
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<a-entity gltf-model="#bike" scale="0.5 0.5 0.5" animation-mixer></a-entity>
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<a-entity gltf-model="#girl" scale="0.01 0.01 0.01" position="0 0 0" rotation="0 90 0" animation-mixer></a-entity> -->
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<a-entity gltf-model="#girl" scale="0.01 0.01 0.01" position="0 0 0" rotation="0 90 0" animation-mixer></a-entity>
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</a-marker>
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</a-marker>
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<a-entity camera></a-entity>
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<a-entity camera></a-entity>
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</a-scene>
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</a-scene>
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