Files
gyk-ar/pages/fourth.html

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2.0 KiB
HTML

<html>
<script src="https://aframe.io/releases/0.9.2/aframe.min.js"></script>
<script src="https://cdn.rawgit.com/jeromeetienne/AR.js/1.7.5/aframe/build/aframe-ar.js"></script>
<script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v6.0.0/dist/aframe-extras.min.js"></script>
<!-- <script src="./assets/three.js"></script>
<script src="./assets/draco.js"></script> -->
<body style="margin : 0px; overflow: hidden;">
<a-scene embedded
arjs="trackingMethod: best; debugUIEnabled: false sourceType: webcam; detectionMode: mono_and_matrix; matrixCodeType: 3x3;">
<a-assets>
<a-asset-item id="bike" src="/models/scene.gltf">
<a-asset-item id="girl" src="/models/scene_girl/scene.gltf">
<a-asset-item id="skene" src="/models/skene3/scene.gltf"></a-asset-item>
</a-assets>
<!-- Using the asset management system. -->
<!-- Defining the URL inline. Not recommended but more comfortable for web developers. -->
<!-- <a-gltf-model src="models/scene.gltf"></a-gltf-model> -->
<a-marker markerhandler id="animated-marker" emitevents="true" cursor="rayOrigin: mouse"
raycaster="objects: .clickable" type="barcode" value="0">
<!-- <a-entity gltf-model="#earthquake" scale="0.01 0.01 0.01" animation-mixer></a-entity> -->
<a-entity id="skeneObject" gltf-model="#skene" scale="0.1 0.1 0.1" animation-mixer position="-1 0 0">
</a-entity>
<!-- <a-entity gltf-model="#bike" scale="0.5 0.5 0.5" animation-mixer></a-entity>
<a-entity gltf-model="#girl" scale="0.01 0.01 0.01" position="0 0 0" rotation="0 90 0" animation-mixer></a-entity> -->
</a-marker>
<a-entity camera></a-entity>
</a-scene>
<script>
setTimeout(() => {
console.log(document.querySelector("#skeneObject"))
// const entity = document.querySelector("#skene").play()
}, 3000);
</script>
</body>
</html>