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Using full import paths for revel binaries
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@@ -61,7 +61,9 @@ func Build(buildFlags ...string) (app *App, compileError *revel.Error) {
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if err != nil {
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if err != nil {
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revel.ERROR.Fatalln("Failure importing", revel.ImportPath)
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revel.ERROR.Fatalln("Failure importing", revel.ImportPath)
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}
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}
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binName := path.Join(pkg.BinDir, "revel.d", path.Base(revel.BasePath))
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// Binary path is a combination of $GOBIN/revel.d directory, app's import path and its name.
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binName := path.Join(pkg.BinDir, "revel.d", revel.ImportPath, path.Base(revel.BasePath))
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// Change binary path for Windows build
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// Change binary path for Windows build
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goos := runtime.GOOS
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goos := runtime.GOOS
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