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add a ping service (#372)
* add a ping service * add examples and public api file * add minecraft server ping
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93
minecraft/proto/minecraft.pb.micro.go
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93
minecraft/proto/minecraft.pb.micro.go
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// Code generated by protoc-gen-micro. DO NOT EDIT.
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// source: proto/minecraft.proto
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package minecraft
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import (
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fmt "fmt"
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proto "github.com/golang/protobuf/proto"
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math "math"
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)
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import (
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context "context"
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api "github.com/micro/micro/v3/service/api"
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client "github.com/micro/micro/v3/service/client"
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server "github.com/micro/micro/v3/service/server"
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)
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// Reference imports to suppress errors if they are not otherwise used.
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var _ = proto.Marshal
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var _ = fmt.Errorf
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var _ = math.Inf
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// This is a compile-time assertion to ensure that this generated file
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// is compatible with the proto package it is being compiled against.
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// A compilation error at this line likely means your copy of the
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// proto package needs to be updated.
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const _ = proto.ProtoPackageIsVersion3 // please upgrade the proto package
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// Reference imports to suppress errors if they are not otherwise used.
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var _ api.Endpoint
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var _ context.Context
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var _ client.Option
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var _ server.Option
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// Api Endpoints for Minecraft service
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func NewMinecraftEndpoints() []*api.Endpoint {
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return []*api.Endpoint{}
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}
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// Client API for Minecraft service
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type MinecraftService interface {
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Ping(ctx context.Context, in *PingRequest, opts ...client.CallOption) (*PingResponse, error)
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}
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type minecraftService struct {
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c client.Client
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name string
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}
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func NewMinecraftService(name string, c client.Client) MinecraftService {
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return &minecraftService{
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c: c,
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name: name,
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}
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}
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func (c *minecraftService) Ping(ctx context.Context, in *PingRequest, opts ...client.CallOption) (*PingResponse, error) {
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req := c.c.NewRequest(c.name, "Minecraft.Ping", in)
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out := new(PingResponse)
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err := c.c.Call(ctx, req, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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// Server API for Minecraft service
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type MinecraftHandler interface {
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Ping(context.Context, *PingRequest, *PingResponse) error
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}
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func RegisterMinecraftHandler(s server.Server, hdlr MinecraftHandler, opts ...server.HandlerOption) error {
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type minecraft interface {
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Ping(ctx context.Context, in *PingRequest, out *PingResponse) error
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}
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type Minecraft struct {
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minecraft
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}
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h := &minecraftHandler{hdlr}
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return s.Handle(s.NewHandler(&Minecraft{h}, opts...))
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}
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type minecraftHandler struct {
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MinecraftHandler
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}
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func (h *minecraftHandler) Ping(ctx context.Context, in *PingRequest, out *PingResponse) error {
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return h.MinecraftHandler.Ping(ctx, in, out)
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}
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