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Refactor Chats Service (#48)
This commit is contained in:
245
test/chat/proto/chat.pb.micro.go
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245
test/chat/proto/chat.pb.micro.go
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// Code generated by protoc-gen-micro. DO NOT EDIT.
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// source: proto/chat.proto
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package chat
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import (
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fmt "fmt"
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proto "github.com/golang/protobuf/proto"
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_ "github.com/golang/protobuf/ptypes/timestamp"
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math "math"
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)
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import (
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context "context"
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api "github.com/micro/micro/v3/service/api"
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client "github.com/micro/micro/v3/service/client"
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server "github.com/micro/micro/v3/service/server"
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)
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// Reference imports to suppress errors if they are not otherwise used.
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var _ = proto.Marshal
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var _ = fmt.Errorf
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var _ = math.Inf
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// This is a compile-time assertion to ensure that this generated file
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// is compatible with the proto package it is being compiled against.
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// A compilation error at this line likely means your copy of the
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// proto package needs to be updated.
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const _ = proto.ProtoPackageIsVersion3 // please upgrade the proto package
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// Reference imports to suppress errors if they are not otherwise used.
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var _ api.Endpoint
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var _ context.Context
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var _ client.Option
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var _ server.Option
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// Api Endpoints for Chat service
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func NewChatEndpoints() []*api.Endpoint {
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return []*api.Endpoint{}
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}
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// Client API for Chat service
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type ChatService interface {
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// New creates a chat for a group of users. The RPC is idempotent so if it's called multiple times
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// for the same users, the same response will be returned. It's good practice to design APIs as
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// idempotent since this enables safe retries.
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New(ctx context.Context, in *NewRequest, opts ...client.CallOption) (*NewResponse, error)
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// History returns the historical messages in a chat
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History(ctx context.Context, in *HistoryRequest, opts ...client.CallOption) (*HistoryResponse, error)
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// Send a single message to the chat
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Send(ctx context.Context, in *SendRequest, opts ...client.CallOption) (*SendResponse, error)
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// Connect to a chat using a bidirectional stream enabling the client to send and recieve messages
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// over a single RPC. When a message is sent on the stream, it will be added to the chat history
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// and sent to the other connected users. When opening the connection, the client should provide
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// the chat_id and user_id in the context so the server knows which messages to stream.
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Connect(ctx context.Context, opts ...client.CallOption) (Chat_ConnectService, error)
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}
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type chatService struct {
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c client.Client
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name string
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}
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func NewChatService(name string, c client.Client) ChatService {
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return &chatService{
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c: c,
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name: name,
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}
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}
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func (c *chatService) New(ctx context.Context, in *NewRequest, opts ...client.CallOption) (*NewResponse, error) {
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req := c.c.NewRequest(c.name, "Chat.New", in)
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out := new(NewResponse)
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err := c.c.Call(ctx, req, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *chatService) History(ctx context.Context, in *HistoryRequest, opts ...client.CallOption) (*HistoryResponse, error) {
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req := c.c.NewRequest(c.name, "Chat.History", in)
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out := new(HistoryResponse)
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err := c.c.Call(ctx, req, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *chatService) Send(ctx context.Context, in *SendRequest, opts ...client.CallOption) (*SendResponse, error) {
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req := c.c.NewRequest(c.name, "Chat.Send", in)
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out := new(SendResponse)
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err := c.c.Call(ctx, req, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *chatService) Connect(ctx context.Context, opts ...client.CallOption) (Chat_ConnectService, error) {
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req := c.c.NewRequest(c.name, "Chat.Connect", &Message{})
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stream, err := c.c.Stream(ctx, req, opts...)
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if err != nil {
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return nil, err
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}
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return &chatServiceConnect{stream}, nil
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}
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type Chat_ConnectService interface {
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Context() context.Context
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SendMsg(interface{}) error
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RecvMsg(interface{}) error
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Close() error
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Send(*Message) error
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Recv() (*Message, error)
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}
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type chatServiceConnect struct {
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stream client.Stream
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}
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func (x *chatServiceConnect) Close() error {
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return x.stream.Close()
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}
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func (x *chatServiceConnect) Context() context.Context {
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return x.stream.Context()
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}
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func (x *chatServiceConnect) SendMsg(m interface{}) error {
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return x.stream.Send(m)
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}
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func (x *chatServiceConnect) RecvMsg(m interface{}) error {
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return x.stream.Recv(m)
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}
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func (x *chatServiceConnect) Send(m *Message) error {
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return x.stream.Send(m)
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}
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func (x *chatServiceConnect) Recv() (*Message, error) {
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m := new(Message)
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err := x.stream.Recv(m)
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if err != nil {
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return nil, err
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}
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return m, nil
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}
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// Server API for Chat service
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type ChatHandler interface {
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// New creates a chat for a group of users. The RPC is idempotent so if it's called multiple times
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// for the same users, the same response will be returned. It's good practice to design APIs as
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// idempotent since this enables safe retries.
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New(context.Context, *NewRequest, *NewResponse) error
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// History returns the historical messages in a chat
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History(context.Context, *HistoryRequest, *HistoryResponse) error
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// Send a single message to the chat
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Send(context.Context, *SendRequest, *SendResponse) error
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// Connect to a chat using a bidirectional stream enabling the client to send and recieve messages
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// over a single RPC. When a message is sent on the stream, it will be added to the chat history
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// and sent to the other connected users. When opening the connection, the client should provide
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// the chat_id and user_id in the context so the server knows which messages to stream.
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Connect(context.Context, Chat_ConnectStream) error
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}
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func RegisterChatHandler(s server.Server, hdlr ChatHandler, opts ...server.HandlerOption) error {
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type chat interface {
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New(ctx context.Context, in *NewRequest, out *NewResponse) error
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History(ctx context.Context, in *HistoryRequest, out *HistoryResponse) error
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Send(ctx context.Context, in *SendRequest, out *SendResponse) error
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Connect(ctx context.Context, stream server.Stream) error
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}
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type Chat struct {
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chat
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}
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h := &chatHandler{hdlr}
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return s.Handle(s.NewHandler(&Chat{h}, opts...))
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}
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type chatHandler struct {
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ChatHandler
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}
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func (h *chatHandler) New(ctx context.Context, in *NewRequest, out *NewResponse) error {
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return h.ChatHandler.New(ctx, in, out)
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}
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func (h *chatHandler) History(ctx context.Context, in *HistoryRequest, out *HistoryResponse) error {
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return h.ChatHandler.History(ctx, in, out)
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}
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func (h *chatHandler) Send(ctx context.Context, in *SendRequest, out *SendResponse) error {
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return h.ChatHandler.Send(ctx, in, out)
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}
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func (h *chatHandler) Connect(ctx context.Context, stream server.Stream) error {
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return h.ChatHandler.Connect(ctx, &chatConnectStream{stream})
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}
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type Chat_ConnectStream interface {
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Context() context.Context
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SendMsg(interface{}) error
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RecvMsg(interface{}) error
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Close() error
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Send(*Message) error
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Recv() (*Message, error)
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}
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type chatConnectStream struct {
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stream server.Stream
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}
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func (x *chatConnectStream) Close() error {
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return x.stream.Close()
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}
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func (x *chatConnectStream) Context() context.Context {
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return x.stream.Context()
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}
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func (x *chatConnectStream) SendMsg(m interface{}) error {
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return x.stream.Send(m)
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}
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func (x *chatConnectStream) RecvMsg(m interface{}) error {
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return x.stream.Recv(m)
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}
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func (x *chatConnectStream) Send(m *Message) error {
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return x.stream.Send(m)
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}
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func (x *chatConnectStream) Recv() (*Message, error) {
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m := new(Message)
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if err := x.stream.Recv(m); err != nil {
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return nil, err
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}
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return m, nil
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}
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