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https://github.com/kevin-DL/vue-audio-recorder.git
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Add existing code
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59
src/lib/wav-encoder.js
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59
src/lib/wav-encoder.js
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@@ -0,0 +1,59 @@
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export default class {
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constructor (options) {
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this.bufferSize = options.bufferSize || 4096
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this.sampleRate = options.sampleRate
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this.samples = options.samples
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}
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getData () {
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this._joinSamples()
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let buffer = new ArrayBuffer(44 + this.samples.length * 2)
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let view = new DataView(buffer)
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this._writeString(view, 0, 'RIFF') // RIFF identifier
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view.setUint32(4, 36 + this.samples.length * 2, true) // RIFF chunk length
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this._writeString(view, 8, 'WAVE') // RIFF type
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this._writeString(view, 12, 'fmt ') // format chunk identifier
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view.setUint32(16, 16, true) // format chunk length
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view.setUint16(20, 1, true) // sample format (raw)
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view.setUint16(22, 1, true) // channel count
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view.setUint32(24, this.sampleRate, true) // sample rate
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view.setUint32(28, this.sampleRate * 4, true) // byte rate (sample rate * block align)
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view.setUint16(32, 4, true) // block align (channel count * bytes per sample)
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view.setUint16(34, 16, true) // bits per sample
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this._writeString(view, 36, 'data') // data chunk identifier
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view.setUint32(40, this.samples.length * 2, true) // data chunk length
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this._floatTo16BitPCM(view, 44, this.samples)
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return new Blob([view], {type: 'audio/wav'})
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}
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_floatTo16BitPCM (output, offset, input) {
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for (let i = 0; i < input.length; i++, offset += 2) {
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let s = Math.max(-1, Math.min(1, input[i]))
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output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true)
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}
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}
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_joinSamples () {
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let recordLength = this.samples.length * this.bufferSize
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let joinedSamples = new Float64Array(recordLength)
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let offset = 0
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for (let i = 0; i < this.samples.length; i++) {
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let sample = this.samples[i]
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joinedSamples.set(sample, offset)
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offset += sample.length
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}
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this.samples = joinedSamples
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}
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_writeString (view, offset, string) {
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for (let i = 0; i < string.length; i++) {
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view.setUint8(offset + i, string.charCodeAt(i))
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}
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}
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}
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